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Cklone is a Kinect realtime rigging tool for VJing purpose
Applies Player movements to a 3D Skeleton in real time

TEASER

[vimeo 90780570 w=700 h=394]


Making off & performance tests

Step 1: Getting stream data from Kinect sensor

EBI - Egine_01
Step 2: Applying bones directions to OBJ meses
EBI - Egine_02
Performance Test 1
i7 / 8 GB / Intel HD4000 – Nvidia 740 / Xbox Kinect sensor

[vimeo 89356436 w=700 h=394]

Step 3: Character design and 3D modeling

Step 4: Adding new mesh, textures and lights to VVVV real time renderer.

Cklone Engine2

Step 5: Adding Environment + Data Smooth + Render performance optimization
Performance Test 1
i7 / 8 GB / Intel HD4000 – Nvidia 740
Sensor: Xbox Kinect
Software: VVVV
Render: DirectX 9
Min: 15 fps (Some flicks are due to screen recorder)
Max: 60 fps
Ave: 40 fps
[vimeo 90755685 w=700 h=394]
Step 6: 2 Players implementation
Cklone Engine 2 players0

 

3D Design & texture effects: Martina Ampuero

VVVV & Kinect Developer: José Vaaliña

Texture effects assistant: Pol Marqués

Production: Eyesberg audiovisual creations and interactivity

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